A creature tired of who it is comes to you for a special treatment.

Morphbug Morphosis is a tiny point-and-click game for the miniNSFW game jam. Click on the arrows to advance the scenes.

Updated 1 day ago
Published 4 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorand Null
GenreInteractive Fiction, Visual Novel
Made withLÖVE
Tags2D, Erotic, insects, Point & Click, Queer, transformation

Download

Download
Morphbug Morphosis-linux.zip 4.6 MB
Download
Morphbug Morphosis-windows.zip 4.2 MB
Download
Morphbug Morphosis.love 64 kB

Install instructions

For the .love file you'll need to install LOVE 11.5. In theory this should also work with then Android launcher (until Google locks down their platform)

Development log

Comments

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(+1)

HELL YEAH, glad to see you're back with bug stuff

(1 edit)

not sure if it's silly to mention in this context, but a few bugs (ha) / continuity issues:

  • the character appears to be initially shown with a penis in the 'do you have any safe words' frame, but has a vulva in the 'lower bits' frame
  • if you choose to start with its uppers, you see the head transform - but when the 'lower bits' frame plays afterwards, what you can see of the head (looking up towards the chin) is shown unchanged
  • the frame of the character barfing after eating the bug only shows sometimes - I think if you click through too fast, it gets skipped over. I've been able to get it to appear reliably by waiting for a few seconds on the screen immediately after the character eats the bug initially.
  • this might just be a limitation of the engine, but any colours used as the button to progress to the next frame are also clickable in the character - e.g. if the 'next' button is green and yellow, any green and yellow areas in the art will also be clickable - for instance clicking the red tongue during the 'eat the bug' sequence behaves the same as clicking the red arrow button.
(+1)
  • I just drew the tdick kinda big in that scene, it was always meant to have that.
  • Not enough time.
  • The engine supports nondeterministic linking via providing multiple pathways for a color, might have accidentally included more than one pathway for the red
  • This is how flick-like work. You navigate scenes by clicking colors.